"Smart Things" references

"Smart Things," my book on ubiquitous computing user experience design is approaching completion. The final draft is done, we're working on the interior design and cover and it's available for pre-order from Amazon now. If everything goes well, it will ship in August.

The outline of the book remains largely the same as it was last year. Starting in April I plan to serialize one chapter draft per month in blog-sized portions until the book is released.

In preparation for it, I decided to emulate Adam's release of the bibliography for "The City is Here for You to Use," his upcoming book, and post the references section from mine.

The following is not a list of the best, most influential, or all the work in the field of ubicomp UX. It's just the works that I reference in my book, which I chose because of a combination of historical importance, the ideas, the availability of the material to me, and my personal interest. I am posting it here so that the citations in the chapters I post later are easier to follow up on.

Adams, L., Toomey, L., and Churchill, E.F.. "Distributed Research Teams: Meeting Asynchronously in Virtual Space." Journal of Computer Mediated Communication, JCMC 4 (4) June 1999.

Addington, M. D., Schodek, D.L., Smart materials and new technologies. Architectural Press, 2005.

Adobe, "Fun with Friends," "On the go", "Everyday life," Adobe Open Screen project concept videos, 2009 (accessed November 30, 2009)

Agar, M., The Professional Stranger: An Informal Introduction to Ethnography. 2d ed. New York: Academic Press. 1996.

AHAM, Average useful life of major home appliances, report, Association of Home Appliance Manufacturers, 1996

Akrich, M., M. Callon, and Latour, B., 2002. "The key to success in innovation part I: the art of interessement." International Journal of Innovation Management 6: 187-206.  

Albrecht, K., and L. McIntyre. Spychips: how major corporations and government plan to track your every move with RFID. Thomas Nelson Inc., 2005

Alexander, C., The Oregon Experiment. Oxford University Press, USA, 1975

Amazon, Amazon Mechanical Turk Best Practices Guide, Amazon Web Services LLC, 2009, http://mturkpublic.s3.amazonaws.com/docs/MTURK_BP.pdf (Downloaded August 8, 2009).

AMD. "Videsh Sanchar Nigam Limited And AMD Launch The Personal Internet Communicator," press release, October 28, 2004.

Anderson, C. "In the Next Industrial Revolution, Atoms Are the New Bits." Wired Magazine, February 2010

Anderson, K., and J. McGonigal. 2004. "Place storming: performing new technologies in context." In Proceedings of the third Nordic conference on Human-computer interaction, 85-88. ACM New York, NY, USA.

Apple Inc., "Apple Reports First Quarter Results," Apple press release, January 22, 2008

Ariely, D., Predictably Irrational: The Hidden Forces That Shape Our Decisions. 1st ed. HarperCollins, February 19. 2008

Arnall, T., "A graphic language for touch-based interactions." Proc. Mobile Interaction with the Real World, 2006

Autodesk, "Digital Prototyping: Questions and Answers," http://images.autodesk.com/adsk/files/dp10_faq_us_finalr1.pdf (Downloaded August 24, 2009)

Azuma, R. T. 1997. "A survey of augmented reality." Presence-Teleoperators and Virtual Environments 6, no. 4: 355-385.

Bachelard, G. 1957. La poétique de l’espace. PUF, Paris.

Back M., Cohen J., Gold R., Harrison S., Minneman S.,"Listen reader: an electronically augmented paper-based book." Proceedings of the CHI 2001 conference on human factors in computing systems, Seattle, Washington, April 2001, pp 23–29, 2001

Barr, P., R. Biddle, and J. Noble. 2002, A Taxonomy of User-Interface Metaphors. In Proceedings of SIGCHI-NZ Symposium On Computer-Human Interaction (CHINZ 2002).

Barrie, J. M., Peter and Wendy. Hodder & Stoughton, 1911

Barry, B. A., "Story Beads: and mobile storytelling." Masters Thesis, Massachusetts Institute of Technology, 2000

Barry, B. A., Davenport, G. & McGuire, D. "StoryBeads: a wearable for construction and trade." Proceedings of the First IEEE International Workshop on Networked Appliances. New Brunswick, N.J. November 2000.

Baudrillard, J., Simulacra and Simulation (translated by Sheila Faria Glaser). Ann Arbor: University of Michigan. 1994. Originally published in French by Editions Galilee, 1981.

Baxter, A., Marzano, S., and Rotte, A.. Vision of the Future. Philips Design Blaricum, The Netherlands: V+ K Publishing, Eindhoven, The Netherlands, 1998

Beard, D., M. Palaniappan, A. Humm, D. Banks, A. Nair, and Y. P. Shan. 1990. "A visual calendar for scheduling group meetings." In Proceedings of the 1990 ACM conference on Computer-supported cooperative work, 279-290. ACM New York, NY, USA.

Beck, K., Extreme Programming Explained, Addison-Wesley, 2004

Beigl, M., and H. W. Gellersen. 1999. "Ambient telepresence." In Proceedings of the Workshop on Changing Places, 32:92–99. Vol. 32., 1999

Beigl, M., Gellersen, H.W. and Schmidt, A. "Mediacups: experience with design and use of computer- augmented everyday objects." Computer Networks, 35(4): 401–409, 2001

Bell, G., Blythe, M. and Sengers, P. (2005) "Making by Making Strange: Defamiliarization and the Design of Domestic Technology." Transactions on Computer- Human Interaction (TOCHI), Special issue on Social Issues and HCI, vol. 12, no. 2, pp. 149-173.

Bell, G., Brooke, T., Churchill, E., and Paulos, E., Intimate Ubiquitous Computing Proceedings of UbiComp 2003, 2003

Benjamin, W., "The Work of Art in the Age of Mechanical Reproduction" (1936), Illuminations. Trans. Harry Zohn. New York: Schocken: 217–51. 1968

Bergman, E. (editor) Information appliances and beyond: interaction design for consumer products. Morgan Kaufmann. 2000.

Best, J., Flavor of the Month: Why smart people fall for fads, University of California Press, 2006

Beyer, H., & Holtzblatt, K. Contextual design—Defining customer centered systems. San Francisco: Morgan Kaufmann. 1998

Bitner, M. J., A. L. Ostrom, and F. N. Morgan. 2008. Service Blueprinting: A Practical Technique for Service Innovation. CALIFORNIA MANAGEMENT REVIEW 50, no. 3: 66., 2008

Blackwell, A. F. The reification of metaphor as a design tool. ACM Transactions on Computer-Human Interaction (TOCHI) 13, no. 4: 490-530. 2006

Bleecker, J. 2005. "A manifesto for networked objects - cohabiting with pigeons, arphids and aibos in the internet of things." Annenberg Center for Communication. http://research.techkwondo.com/files/WhyThingsMatter.pdf, 2005

Blomberg, J., and S. Evenson. 2006. "Service innovation and design." In Conference on Human Factors in Computing Systems, 28-31. ACM New York, NY, USA., 2006

Bluetooth, Special Interest Group. Specification of the Bluetooth system. Core, version 1, no. 2. 2004

Bly, S. A., S. R. Harrison, and S. Irwin. 1993. "Media spaces: bringing people together in a video, audio, and computing environment." Communications of the ACM 36, no. 1: 28-47., 1993

Bolter, J.D., Gromala, D., "Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design" in Aesthetic Computing, Fishwick, P. (ed.), MIT Press, 2006

Bonanni, L., Lee, C.H., Selker, T., "CounterIntelligence: Augmented Reality Kitchen," in Proceedings of CHI '05 pp. 2239-45, 2005

Borchers, J. A Pattern Approach to Interaction Design. John Wiley & Sons Ltd, March 2001.

Borchers, J., "The Aachen Media Space: Design Patterns for Augmented Work Environments" in Design user friendly augmented work environments (Lahlou, S. ed) Springer. 2009

Brand, S., How Buildings Learn: What Happens After They're Built. Viking Penguin, 1995

Brandt E., Messeter, J., "Facilitating Collaboration through Design Games," Proceedings of the Participatory Design Conference, Toronto, Canada, 2004

Bravo, C., Redondo, M, Ortega , M. and Verdejo M.F., "Collaborative environments for the learning of design: a model and a case study in Domotics," Computers & Education 46, 2006

Brignull, H., and Y. Rogers. 2003. "Enticing people to interact with large public displays in public spaces." In Human-computer Interaction: INTERACT'03; IFIP TC13 International Conference on Human-Computer Interaction, 1st-5th September 2003, Zurich, Switzerland, 17. Ios Pr Inc.

British Broadcasting Corporation (BBC). Standard Media Exchange Framework (SMEF) Data Model 1.5. http://www.bbc.co.uk/guidelines/smef, 2000

Brock, D. L. "The electronic product code (EPC)-a naming scheme for physical objects." Auto-ID Center White Paper WH-002. Cambridge, USA, Massachusetts Institute of Technology. 2001-1

Brock, D. L., "The Physical Markup Language - A Universal Language for Physical Objects," Auto-ID Center White Paper WH-003. Cambridge, USA, Massachusetts Institute of Technology. 2001-2

Buchenau, M., and J. F. Suri. 2000. "Experience prototyping." In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, 424-433. ACM New York, NY, USA.

Burns, Judith. 2009. "Smart meters 'need live displays'." BBC, October 5, sec. Science & Environment. http://news.bbc.co.uk/2/hi/science/nature/8287130.stm.

Buxton, W., 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann Pub.

Buxton, W., and Moran, T. "EuroPARC's integrated interactive intermedia facility (IIIF): early experiences." In Proceedings of the IFIP WG 8.4 confernece on Multi-user interfaces and applications, 34. Elsevier North-Holland, Inc., 1990

Cairncross, F., The Death of Distance: How the Communications Revolution Is Changing Our Lives. Harvard Business School Press, 2001.

Card, S.K., "Foreword", Information Visualization: Perception for Design, Second Edition, (Ware, C. editor) Morgan Kaufmann, 2004

Card, S.K., Moran, T.P., and Newell, A. The psychology of human-computer interaction. Routledge. 1983

Chaffers, William, and Christopher Alexander Markham. Hall Marks on Gold and Silver Plate. 9th ed. London: Reeves and Turner, 1905

Chalmers, M. "Seamful Designs and Ubicomp Infrastructure" Proceedings of Ubicomp 2003 Workshop At the Crossroads: The Interaction of HCI and Systems Issues in UbiComp

Chalmers, M., & Galani, M. (2004). "Seamful interweaving: Heterogenity in the theory and design of interactive systems." In Proceedings of the ACM Designing Interactive Systems DIS’04.

Chang, A., B. Resner, B. Koerner, and H. Ishii. "LumiTouch: an emotional communication device." In Conference on Human Factors in Computing Systems, 313-314. ACM New York, NY, USA, 2001

Chang, Y.L. and R.A. Grot, Field performance of residential refrigerators and combined refrigerator-freezers, NBSIR 79-1781, 1979, quoted in Kay, J.Y. and Kelly, G. E. "Factors Affecting the Energy Consumption of Two Refrigerator-Freezers," SA-96-7-1;ASHRAE Transactions, Vol. 102, No. 2, 1-11, 1996.

Churchill E.F., Bly, S. "It's all in the words: Supporting work activities with lightweight tools." In Proceedings of GROUP '99 (Phoenix, AZ), ACM Press, 1999.

Churchill, E.F. and Nelson, L.D. From Media Spaces to Emplaced Media: Digital Poster Boards and Community Connectedness. CSCW 2006 Workshop on Media Spaces, Banff, November 2006.

Churchill, E.F., Nelson, L, Hsieh, G. "Cafe life in the digital age: augmenting information flow in a cafe work-entertainment space" Experience reports / Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006 v.2 p.123-128

Churchill, E.F., Nelson, L., Denoue, L., Murphy, P. and Helfman, J.I. "The Plasma Poster Network: Social Hypermedia on Public Display. In Public and Situated Displays." Social and Interactional Aspects of Shared Display Technologies. K. O’Hara, M.Perry, E. Churchill and D. Russell (Eds) London: Kluwer Academic Publishers, December 31, 2003

Claypool, M., and K. Claypool. 2006. "Latency and player actions in online games." Communications of the ACM 49, no. 11: 45.  

CNN.com, "Japan’s Lonely Hearts Find Each Other with 'lovegety'." CNN.com, 7 June 1998, http://www.cnn.com/WORLD/asiapcf/9806/07/fringe/japan.lovegety/

Coates, T., "The Age of Point-at-Things," http://www.plasticbag.org/archives/2005/04/the_age_of_pointatthings/, retrieved November 19, 2008

Coelho, M., S. Sadi, P. Maes, J. Berzowska, and N. Oxman. 2007. "Transitive Materials: Towards an Integrated Approach to Material Technology." In the International Conference on Ubiquitous Computing (Ubicomp 2007).

Cohn, M., User Stories Applied for Agile Software Development. Boston: Addison-Wesley, 2004

Coiera, E., "Interaction design theory." International journal of medical informatics 69, no. 2-3: 205-222, 2003

Colbert, M., "Problems Rendezvousing: A Diary Study," in Handbook of Research on User Interface Design and Evaluation for Mobile Technology (Lumsden, J. ed), Information Science Reference, 2008

Consolvo S., and Walker, M., "Using the Experience Sample Method to Evaluate Ubicomp Applications." IEEE Pervasive Computing Mobile and Ubiquitous Systems: The Human Experience, 2(2):24–31, Apr-June 2003.

Cooper, A. The Inmates are Running the Asylum. Sams Press. 1999

Cottam, M., "Wooden logic: In search of heirloom electronics," Master's Thesis, Umeå Institute of Design, Umeå University, 2009

Cowan, R.S. (1983). More Work for Mother: The Ironies of Household Technology from the Open Hearth to the Microwave. New York, NY: Basic Books, Inc.

Crabtree, A. and Rodden, T.: "Domestic Routines and Design for the Home." JCSCW 13, 2004

Crowley, D., Rainert, A., Dodgeball, http://www.dodgeball.com, 2004, accessed September 8, 2006

Csikszentmihalyi, M. and Larson, R.,"Validity and reliability of the Experience Sampling Method," Journal of Nervous and Mental Disease, 175, 526-36, 1987

Cummings, M., Bruni, S., "Collaborative Human–Automation Decision Making" in Nof (ed), 2009

Cute Circuit. Hug Shirt. 2004.

Dahlbäck, N., Jönsson, A. and Ahrenberg, L. "Wizard of Oz studies—Why and how." In Intelligent User Interfaces ’93 (pp. 193-200), 1993

Davis, F. D. "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology." MIS Quarterly, 13(3), 319 ‐340. 1989

Davis, M, and Quincy T. Miles, the Autobiography. Simon and Schuster. 1990.

de Bono, E. 1999. Six Thinking Hats. 2nd ed. Back Bay Books, August 18.

DeLanda, M., 1991, War in the Age of Intelligent Machines, Swerve Editions, Zone Press, New York, pp. 12–14.

Diakonoff, I.M., The Paths of History, Cambridge University Press, 1999

Dodge, M., and R. Kitchin. 2007. Outlines of a world coming into existence': pervasive computing and the ethics of forgetting. Environment and Planning B: Planning and Design 34, no. 3: 431.  

Dourish, P. "What we talk about when we talk about context." Personal and Ubiquitous Computing 8, no. 1:19-30, 2004

Dourish, P. 2001. Where the action is: the foundations of embodied interaction. MIT Press, 2001

Dourish, P., "Implications for Design", CHI 2006 Proceedings, April 22-27, 2006

Dourish, P., and S. Bly. "Portholes: supporting awareness in a distributed work group." In Conference on Human Factors in Computing Systems: Proceedings of the SIGCHI conference on Human factors in computing systems. Association for Computing Machinery, Inc, One Astor Plaza, 1515 Broadway, New York, NY, 10036-5701, USA., 1992

Droms, R., "Dynamic Host Configuration Protocol", RFC 2131, March 1997.

Druin, A. (editor), Mobile Technology for Children: Designing for Interaction and Learning, Morgan Kaufmann, 2009

Dubberly, H., "The Making of Knowledge Navigator," March 30, 2007 blog post: http://www.dubberly.com/articles/the-making-of-knowledge-navigator.html, accessed August 30, 2009

Dunne, A., and F. Raby. Design noir: The secret life of electronic objects. Birkhäuser. 2001.

Eagle, N., and Pentland, A. (2005), "Reality Mining: Sensing Complex Social Systems", Personal and Ubiquitous Computing 10, 255-268, September 2005

Eames C., and Eames, R., Powers of Ten, Eames Office, 9 min, 1968

Economist, "Mobile marvels," September 24, 2009

Edwards W. K., Grinter R. E., "At home with ubiquitous computing: seven challenges" Proceedings of the Conference on Ubiquitous Computing (Ubicomp 2001) Atlanta, GA., 2001

Encarnação, J. L., and T. Kirste. 2005. "Ambient intelligence: Towards smart appliance ensembles." From Integrated Publication and Information Systems to Virtual Information and Knowledge Environments: 261–270.  

Eno, B., and P. Schmidt. Oblique Strategies: Over 100 worthwhile dilemmas by Brian Eno and Peter Schmidt. London: Apollo, 1975

Erixon, F., "Globalization, earnings and consumer prices: taking stock of the benefits from global economic integration," European Centre for International Political Economy, Policy Brief No. 05/2008, 2008

Eustice, K. F., Lehman, T. J., Morales, A., Munson, M. C., Edlund, S. & Guillen, M., "A universal information appliance," IBM Systems Journal, VOL 38, NO 4, 1999

Fass, A., Forlizzi, J., and R. Pausch. "Messydesk and messyboard: two designs inspired by the goal of improving human memory." In DIS ’02: Proceedings of the conference on Designing interactive systems, pages 303–311, New York, NY, USA, 2002. ACM Press.

Ferscha, A., M. Hechinger, R. Mayrhofer, M. dos Santos Rocha, M. Franz, and R. Oberhauser. 2004. "Digital aura." Advances in Pervasive Computing 176.

Fishwick, P., ed., Aesthetic Computing, MIT Press, 2006

Florins, M. "Graceful Degradation: a Method for Designing Multiplatform Graphical User Interfaces." PhD Dissertation, Université catholique de Louvain, Faculté des sciences economiques, sociales et politiques. 2006

Florins, M., and J. Vanderdonckt. 2004. Graceful degradation of user interfaces as a design method for multiplatform systems. In Proceedings of the 9th international conference on Intelligent user interfaces, 140-147. ACM New York, NY, USA.

Fogarty, J., Hudson, S.E, Atkeson, C.G., Avrahami, D., Forlizzi, J., Kiesler, S., Lee, J.C., and Yang, J., "Predicting human interruptibility with sensors", ACM Transactions on Computer-Human Interaction (TOCHI)  12(1), 119–146, March 2005.

Footen, J. and Faust, J., The Service-Oriented Media Enterprise, Elsevier, 2008

Foth, M. Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City. Information Science Reference, 2008

Freeman, D. 2004. Creating emotion in games: the craft and art of Emotioneering. Computers in Entertainment (CIE) 2, no. 3:15-15.

Fried, L. and Torrone, P., "Tweet-a-watt," http://www.ladyada.net/make/tweetawatt/

Friedman, B., Kahn, P.H. and Borning, A., "Value Sensitive Design and Information Systems." In P. Zhang & D. Galletta (eds.), Human-Computer Interaction and Management Information Systems: Foundations, New York, 2006, 348-372.

Fujimuri, N., Remote Furniture, http://www.andrew.cmu.edu/user/noriyuki/artworks/remotefurniture/index.html, accessed November 2, 2006, 1999

Gajos, K. Z., M. Czerwinski, D. S. Tan, and D. S. Weld. "Exploring the design space for adaptive graphical user interfaces." In Proceedings of the working conference on advanced visual interfaces, 201-208. ACM New York, NY, USA. 2006.

Galloway, A., A Brief History of the Future of Urban Computing and Locative Media, PhD Dissertation, Carleton University, 2008

Galloway, K., and Rabinowitz, S., Hole in Space. Mobile image videotape. 1980

Ganz, "Webkinz Provides Safe Online ‘Chatting’ in A World Where Kids Are Still Kids!" official press release, http:// www.ganz.com/corporate/media/press_release/WebkinzInternetSafety.pdf, 2006

Garfinkel, S., and Abelson, H. 1999. Architects of the information society. MIT Press.  

Garrett, J.J., "Elements of User Experience" (diagram), 2000 http://www.jjg.net/elements/ (Downloaded October 10, 2005)

Garrett, J.J., Elements of User Experience, New Riders Press, 2002

Gaver, W. "Provocative Awareness." CSCW, 11, 475-493, 2002

Gaver, W.W., Dunne, A., & Pacenti, E., "Cultural probes." Interactions, 6(1), 21–29., 1999

Gellersen, H., Beigl, M. & Krull, H. "The MediaCup: Awareness Technology embedded in an Everyday Object." In H.-W. Gellersen (Ed.), Proceedings of the Handheld and ubiquitous computing first international symposium, (HUC’99) (pp. 308-310). Heidelberg: Springer., 1999

Ghazala, R. Circuit-bending: build your own alien instruments. Wiley. 2005

Gilder, G., "Metcalfe's law and legacy". Forbes ASAP, 152: Supplement, 158-166, September 13, 1993

Gold, R., The Plenitude, unpublished manuscript, 2002

Goodell, J. "Steve Jobs: The Rolling Stone Interview." Rolling Stone, December 3, 2003 http://www.rollingstone.com/news/story/5939600/steve_jobs_the_rolling_stone_interview/ (Downloaded January 11, 2010)

Goodman, E., and M. Misilim. "The sensing beds." In UbiComp 2003 Workshop. 2003.

Gould, J. D., Conti, J., & Hovanyecz, T. (1983). "Composing letters with a simulated listening typewriter." Communications of the ACM, 26(4), 295–308.

Greenberg, S., Rounding, M. The Notification Collage. In Proceedings of CHI 2001, ACM Press, 514-521.

Greenfield, A., Everyware: The Dawning Age of Ubiquitous Computing, New Riders, 2006

Greenfield, A., Shepard, M., Urban Computing and its Discontents, Architectural League of New York, 2007

Gutwin, C., and Greenberg, S., "Workspace awareness for groupware." In Conference on Human Factors in Computing Systems, 208-209. ACM New York, NY, USA, 1996

Haladjian, R., "Let All Things Be Connected," presentation to the PICNIC 08 conference, October 22, 2008

Hall, E.T., The Hidden Dimension: Man’s use of Space in Public and Private. Doubleday, New York, 1966

Hall, T., "Poor Little Lisa," American Heritage Magazine, Volume 15, Issue 1, 1999

Hamilton, Anita, and et al. "Coolest Inventions 2004." Time Magazine, November 29, 2004, http://www.time.com/time/magazine/article/0,9171,995741,00.html (Accessed February 5, 2010)

Hartmann, B., Doorley, S., Klemmer, S. R. Hacking, Mashing, Gluing: Understanding Opportunistic Design. Pervasive Computing, IEEE 7, no. 3:46-54. 2008

Headrick, D.R., Technology: a world history, Oxford University Press, 2009

Heckman, D.. A small world: Smart Houses and the Dream of a Perfect Day. Duke University Press, March 2008

Hendler, D. Design and Magic Cap, General Magic, Inc., developer document, version 4/4/00, 2000

Highsmith, J., Agile Software Development Ecosystems, Addison-Wesley, 2001

Hill, D., "The Street as Platform," http://www.cityofsound.com/blog/2008/02/the-street-as-p.html (2008), retrieved May 3, 2009

Hillier, B. "The art of place and the science of space." World Architecture 185: 96-102., 2005.

Hillier, B., and J. Hanson. The social logic of space. 1984.

Hillsdale, NJ: Lawrence Erlbaum, 1995

Hiltzik, Michael A. 2000. Dealers of Lightning. HarperBusiness, March 23.

Holmquist L.E. and Skog, T. "Informative Art - Information Visualization in Everyday Environments," in Proceedings of GRAPHITE 2003 International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press / ACM SIGGRAPH, 2003

Holmquist, L.E. "Bootlegging: Multidisciplinary Brainstorming with Cut-Ups." Proceedings of Participatory Design Conference 2008, Bloomington, IN, ACM Press, 2008

Holmquist, L.E., "From 'Human-Computer Interaction' to 'The Use and Design of Digital Artifacts,'" submission to alt.chi, CHI'08: ACM Conference on Human Factors in Computing Systems, Florence, Italy, 2008

Holtzblatt, K., Wendell, J. B., Wood, S., Rapid Contextual Design, Morgan Kaufmann, 2005

Hommels, A. "Studying obduracy in the city: Toward a productive fusion between technology studies and urban studies." Science, Technology & Human Values 30, no. 3: 323. 2005

Hong, Y, "A Dynamic Constructivist Approach to Culture: Moving from Describing Culture to Explaining Culture" in Understanding Culture: Theory, Research and Application (Wyer, R.S., Chiu, C., and Hong, Y., editors), Psychology Press, 2009

Howe, J., "The Rise of Crowdsourcing," Wired Magazine. 2006.

Hughes, T. P. American Genesis: A Century of Invention and Technological Enthusiasm, 1870-1970. University Of Chicago Press., 2004

Hulkko, S., Mattelmäki, T., Virtanen, K., & Keinonen, T. (2004). "Mobile probes." In Proceedings of the third nordic conference on human-computer interaction (pp. 43–51). (Tampere, Finland, October 23–27, 2004). NordiCHI ’04, Vol. 82. ACM, 2004

Hutchins, E. Cognition in the Wild. Cambridge, MA: MIT Press. 1996

Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B. B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversey, S., Evans, H., Hansen, H., Roussel, N., & Eiderbäck, B. "Technology probes: Inspiring design for and with families." In Proceedings of the CHI’03 (pp. 17-24). ACM Press. 2003

IGDA, "2006 Casual Games White Paper," International Game Developers Association, http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf (Downloaded January 3, 2009)

Igoe, T., Making Things Talk. O'Reilly, 2007

InfoTrends, The North American Commercial Digital Display Market, white paper, 2008

Innis, H. A., Empire and communications. Oxford University Press., 1950

Ishii, H., M. Kobayashi, and J. Grudin. Integration of interpersonal space and shared workspace: ClearBoard design and experiments. ACM Transactions on Information Systems (TOIS) 11, no. 4: 349-375. 1993

Iwatani, Y., "Love: Japanese Style". In Wired News, 11 June 1998. Available at: http://www.wired.com/news/culture/ story/12899.html., 1998

Jobs, S., "Macworld 2001 Keynote," presentation, January 9, 2001

Johnson-Lenz, P., and Johnson-Lenz, T. "Groupware: The emerging art of orchestrating collective intelligence." in First Global Conference on the Future. 1980. Toronto, Canada.

Johnson, S., Emergence: The Connected Lives of Ants, Brains, Cities, and Software. New York: Scribner, 2002

Jones, M., and Marsden, G. Mobile interaction design. John Wiley & Sons, 2006

Jordan, J. M. "Beyond Servicization: The Rise of Digital Hybrids," white paper, Smeal College of Business Pennsylvania State University, http://www.smeal.psu.edu/cdt/pubs/white-papers/Beyond%20Servicization%209.07.pdf., 2007 (Downloaded February 8, 2009)

Journal of the Electronics Industry, "MiniDisc players spur Japan's audio sales, expand user base," Dempa Publications, Inc, ISSN: 0385-4515, 1998, http://www.faqs.org/abstracts/Electronics-and-electrical-industries/MiniDisc-shipments-roll-along-mainly-in-Japan-Europe-MiniDisc-players-spur-Japans-audio-sales-expand.html (Downloaded January 11, 2010)

Jyske Bank, "Jyske Bank - re-launch in domestic market," press release and promotional video, December 8, 2006

Kalanithi, J. J., Connectibles: Tangible Social Networking, Master's Dissertation, Massachusetts Institute of Technology, 2007

Karahalios, K., Donath, J. "Telemurals: Linking Remote Spaces with Social Catalysts." Proceedings of the ACM Conference on Human Factors in Computing Systems 2004, 2004

Kaye, J. and Goulding, L. "Intimate Objects." In DIS '04: Proceedings of the 2004 Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques. Cambridge, MA, USA: 1-4 August 2004. ACM Press, New York, NY, 2004

Kidd, C. D., R. Orr, G. D. Abowd, C. G. Atkeson, I. A. Essa, B. MacIntyre, E. Mynatt, T. E. Starner, and W. Newstetter. 1999. "The aware home: A living laboratory for ubiquitous computing research." Lecture Notes in Computer Science: 191-198.

Kikin-Gil, R., "BuddyBeads: techno-jewelry for non verbal communication within groups of teenage girls." Proceedings of the 7th international conference on Human computer interaction with mobile devices & services, pages 375-376, 2005.

Kindberg, T., M. Chalmers, and E. Paulos. "Guest Editors' Introduction: Urban Computing." IEEE Pervasive Computing 6, no. 3: 18-20. 2008

Kirste, T., "Ambient Intelligence: Towards Smart Appliance Ensembles," unpublished manuscript, 2004

Kline, D. "The embedded internet," Wired Magazine 4: 98-109. 1996

Koolhaas, R. and Mau, B, S, M, L, XL New York: Monacelli Press, 1995

Krieger, M., "Improving Collaboration for Collective Action," Masters Thesis, Stanford University, 2009

Kunert, T., User-Centered Interaction Design Patterns for Interactive Digital Television Applications, Springer, 2009

Kuniavsky, M., "The Smart Furniture Manifesto," Metropolis, June 2004

Kuniavsky, M., "User Expectations in a World of Smart Devices," essay on adaptivepath.com. Initially published October 17, 2003. Retrieved May 31, 2009 from http://www.adaptivepath.com/ideas/essays/archives/000272.php

Kuniavsky, M., Projections into the world: service avatars as ambient intelligence objects. Interactions, 12(4): 55-57 (2005)

Kurt, T. E. 2006. Hacking Roomba. Wiley. 2006

Labrune, J. B., and Mackay, W. "Telebeads: social network mnemonics for teenagers." In Proceedings of the 2006 conference on Interaction design and children, 57-64. ACM New York, NY, USA, 2006

Lakoff, G., and Johnson, M.. Philosophy in the flesh: The embodied mind and its challenge to Western thought. Basic Books. 1999

Lamming, M., and M. Flynn. 1994. Forget-me-not: Intimate computing in support of human memory. In Proceedings of FRIEND21, 94:2-4. Vol. 94.

Latour, Bruno. Reassembling the Social: An Introduction to Actor-Network-Theory (Clarendon Lectures in Management Studies).  Oxford University. Oxford, UK. 2007

Laurel, B.: Computers as Theater. Addison-Wesley, Reading (1993)

Lawler, J. M., "Metaphors we compute by." Lecture notes available at http://www-personal.umich.edu/~jlawler/meta4compute.htm, 1987

Lenhart, A., "Teens and Mobile Phones over the Past Five Years: Pew Internet Looks Back," white paper, Pew Internet and American Life Project, August 2009

Levin, G., Shakar, G., Gibbons, S., Sohrawardy, Y, Gruber, J., Semlak, E., and Schmidl, G., Dialtones: A Telesymphony, performance, 2001-2002

Levy, S., Insanely Great - The Life and Times of the Macintosh, the Computer That Changed Everything, 1994

Lewis, S.C.R., "It must be a sign, " white paper, Lucid Signs, 2005

LG, "GRD-267DTU Digital Multimedia Side-By-Side Fridge Freezer with LCD Display," http://www.lginternetfamily.co.uk/fridge.asp (retrieved from Internet Archive, December 1, 2008)

Liebowitz, J., J. Liebowitz, J. Liebowitz, and K. Liebowitz. 1994. Intelligent systems at home in 2000. AI & Society 8, no. 4: 359-363.

Loguidice, B., and M. Barton. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Focal Press. 2009

Long, J., Magnolfi, J., Maassen, L., Always Building: The Programmable Environment, Herman Miller Creative Office, Zeeland, MI, 2008

Löwgren, J., and E. Stolterman. Thoughtful interaction design: A design perspective on information technology. The MIT Press, 2004.

Mackay, W.E., Ratzer, A.V., Janacek, P.: "Video artifacts for design: Bridging the gap between abstraction and detail." In: Proceedings of DIS 2000, pp. 72–82 (2000)

Maglio, P. P., S. Srinivasan, J. T. Kreulen, and J. Spohrer. Service systems, service scientists, SSME, and innovation. Communications of the ACM 49, no. 7: 81-85., 2006

Mankoff, J., A. Dey, G. Hsieh, J. Kientz, S. Lederer, M. Ames. "Heuristic Evaluation of Ambient Displays." In Proceedings of the CHI 2003, 2003

Mann, S., Nolan, J., Wellman, B. "Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments," Surveillance Society. 1.3 (2003):331-355, 2003

Marcus, A. 1998. Metaphor design in user interfaces. ACM SIGDOC Asterisk Journal of Computer Documentation 22, no. 2: 43-57.

Marx, L. The Machine in the Garden: Technology and the Pastoral Ideal in America. Oxford University Press. 1964.

Masten, D.L. and Plowman, T.M.P. "Digital Ethnography: The next wave in understanding the consumer experience." Design Management Journal. Vol 14 no 2. 2003. (2003), 75-81.

McCormick, G., "Q&A: Designing Virtual World Toys with Ginny McCormick, Techno Source" interview on virtualworldsnews.com, December 23, 2008, http://www.virtualworldsnews.com/2008/12/vwn-so-what-i-like-about-clickables-is-that-while-weve-seen-lots-of-toys-that-enable-content-in-virtual-worlds-these-reall.html (retrieved December 31, 2008)

McDonough, W. and Braungart, M. Cradle to Cradle: Remaking the Way We Make Things. New York: North Point Press, 2002.

McGonigal, J. E. 2006. This might be a game: ubiquitous play and performance at the turn of the twenty-first century. PhD Dissertation, University of California.

McLuhan, M, Fiore, Q. and Agel, J. War and peace in the global village. McGraw-Hill. 1968.

Mediamatic, Social RFID Games, http://www.mediamatic.net/socialRFID, 2008

Meloan, S. 2003. Toward a Global “Internet of Things”. Sun Developer Network.

Merholz, P., "Stop Designing Products," http://www.adaptivepath.com/blog/wp-content/uploads/2006/09/stop_designing_products.pdf, 2006

Michalko, M. 2006. Thinkertoys: A Handbook of Creative-Thinking Techniques. 2nd ed. Ten Speed Press, January 1.  

Microsoft Corporation, "Microsoft Office Labs: Envisioning," concept videos, 2009

Microsoft Corporation, "Microsoft Presents Smart Personal Objects Technology (SPOT)-Based Wristwatches at CES," press release, January 9, 2003

Mignonneau, L., and C. Sommerer. "Media Facades as Architectural Interfaces." The Art and Science of Interface and Interaction Design, 2008

Milgram, P., and F. Kishino. "A taxonomy of mixed reality visual displays." IEICE TRANSACTIONS on Information and Systems 77, no. 12: 1321-1329. 1994

Moggridge, B. Designing Interactions, The MIT Press, Cambridge, 2007

Mont, O. Product-service systems: Panacea or myth. The International Institute for Industrial Environmental Economics (IIIEE), Lund University: Lund, Sweden: 233, 2004

Moore, G.E., "Cramming more components onto integrated circuits," Electronics Volume 38, Number 8, April 19, 1965.

Mutanen, U., Biddulph, M., Thinglink White Paper, 2006

Myerson, J.M. RFID in the supply chain. Auerbach, 2006.  

Nebeker, F., Dawn of the Electronic Age: Electrical Technologies in the Shaping of the Modern World, 1914 to 1945, John Wiley & Sons, Inc., Hoboken, New Jersey, 2009

Nemeth, C. P., R. I. Cook, M. O’Connor, and P. A. Klock. 2004. "Using Cognitive Artifacts to Understand Distributed Cognition." IEEE Transactions on Systems, Man and Cybernetics—Part A: Systems and Humans 34, no. 6.  

Newman, M.W., Izadi, S., Edwards, W.K., Sedivy, J.Z., and Smith, T.F.. "User Interfaces When and Where They are Needed: An Infrastructure for Recombinant Computing," UIST'02, Paris, France, October 27-30, 2002. pp. 171-180.

Nichols, J., "Automatically Generating High-Quality User Interfaces for Appliances", PhD dissertation, Carnegie Mellon University, 2006

Nof, S. Y. (ed), Springer Handbook of Automation, Springer -Verlag Berlin Heidelberg, 2009

Nokia, "Nokia Mixed Reality," concept video, 2009 (retrieved September 15, 2009)

Nokia. "Mobile Mixed Reality." June 2009, http://research.nokia.com/files/insight/NTI_MARA_-_June_2009.pdf (Retrieved September 15, 2009).

Nokia. "Nokia - The New Nokia 252 Analog Cellular Phone Takes Color and Design to New Heights - Press Releases - Press - About Nokia." September 4, 1997. http://press.nokia.com/PR/199709/778036_5.html (Retrieved August 6, 2009).

Norman, D.A, Ortony, A., Revelle, W., "Effective Functioning: A Three Level Model of Affect, Behavior, and Cognition," in Who Needs Emotions? The Brain Meets the Machine, J. M. Fellous and M. A. Arbib, Editors, New York : Oxford University Press, 2005

Norman, Donald A., The Invisible Computer. The MIT Press. 1999

Norretranders, T. (1998) The User Illusion: Cutting Consciousness Down to Size, tr. J. Sydenham, Viking Press, Denmark, 1991

Nova, N., "Physical space and collaboration: How the environment supports social and collaborative processes," Course slides from course given at CSCW '05, 2005

O'Connell, M. A., and J. C. Cherry. The Health Hero (R) Online Service: A New Internet-Based Communications Platform for Disease Management, Case Management and Performance Measurement. Disease Management and Health Outcomes 7, no. 3: 149., 2000

O'Hara, K., Perry, M. and Lewis, S. "Situated Web Signs For Socially Mediated Space Management: Understanding social coordination around a room reservation display appliance." in O’Hara, K., Perry, M., Churchill, E. and Russell, D. (Eds) Public and Situated Displays. Social and Interactional aspects of shared display technologies. Kluwer Academic Publishers, 2003

O'Hara, K., Perry, M. and Lewis, S., Social Coordination Around a Situated Display Appliance.  In Proceedings of CHI ’03 Conference on Human Factors in Computing Systems, Ft Lauderdale, Florida., 2003

O'Malley, Michael. Keeping watch. Viking. 1990.

O'Reilly, Tim. "What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software." Communications & Strategies, no. 65, 2007

O’Sullivan, D., Igoe, T.: Physical Computing: Sensing and Controlling the Physical World with Computers. Thomson, Boston, 2004

Ogasawara, Y. "Revamped 'Power Generating Floor' to Be Tested at Tokyo Station," Nikkei Electronics, December 4, 2008 http://techon.nikkeibp.co.jp/english/NEWS_EN/20081204/162357/.

Olsen Jr, D. R., S. T. Nielsen, and D. Parslow. "Join and capture: a model for nomadic interaction. "In Proceedings of the 14th annual ACM symposium on User interface software and technology, 131-140. ACM New York, NY, USA. 2001

Open Mobile Alliance, XHTML MP specifications, http://member.openmobilealliance.org/ftp/public_documents/bac/MAE/Permanent_documents/OMA-XHTMLMP-V1_2-20041222-D.zip, 2004

Oster, D. P. 2009. Flying Through Google Earth at Macworld. January 8. http://google-latlong.blogspot.com/2009/01/flying-through-google-earth-at-macworld.html.

Ottawa, O. A Brief History of the Future of Urban Computing and Locative Media. Carleton University PhD Dissertation. 2008

Oulasvirta, A., E. Kurvinen, and T. Kankainen. 2003. Understanding contexts by being there: case studies in bodystorming. Personal and Ubiquitous Computing 7, no. 2: 125-134.

Pahlavan, K., T. H. Probert, and M. E. Chase. 1995. Trends in local wireless networks. IEEE Communications Magazine 33, no. 3: 88-95.  

Parasuraman, R., Sheridan, T.B., Wickens, C.D. "A model for types and levels of human interaction with automation," IEEE Transactions on Systems, Man, and Cybernetics: Part A, Systems and Humans. 30(3), 286–297 (2000)

Parker, D.S and Stedman, T.C., "Measured Electricity Savings of Refrigerator Replacement: Case Study and Analysis," ACEEE 1992 Summer Study on Energy Efficiency in Buildings, Proceedings - Commercial Performance: Analysis and Measurement Panel 3, American Council for an Energy-Efficient Economy. 1992

Paulos, E. and Goodman, E. The Familiar Stranger: Anxiety, Comfort and Play in Public Places. Proc. SIGCHI’04 Conference on Human Factors in Computing Systems, 2004.

Paulos, E., and T. Jenkins. 2005. "Urban Probes: Encountering Our Emerging Urban Atmospheres." In CHI 2005: Technology, Safety, Community: Conference Proceedings: Conference on Human Factors in Computing Systems: Portland, Oregon, USA, April 2-7, 341. Association for Computing Machinery (ACM). 2005

PC World Editors. "The iPhone: Lots to Love, but Flaws Too." PC World, June 30, 2007.

Pering, C. "Pet pals: a game for social mediation." In CHI ’02 extended abstracts on human factors in computing systems (pp. 778–779). (Minneapolis, Minnesota, USA, April 20–25, 2002). CHI ’02. ACM. 2002

Perryman, N., "Doctor Who and the Convergence of Media," Convergence, Sage Publications, 2008

Persson, P., Jung, Y. (2005) "Nokia Sensor: From research to Product," Conference on Designing for User eXperience (DUX) Proceedings, San Francisco, CA, Nov 3-5, 2005

Petroski, H. 1994. The evolution of useful things. Vintage Books.

Philips, FW-M55 datasheet, 2000

Pierce, J. S., H. Mahaney, and G. Abowd. 2004. Opportunistic annexing for handheld devices: Opportunities and challenges. Proceedings of HCIC 2004.

Pillkahn, Ulf. 2008. Using Trends and Scenarios as Tools for Strategy Development: Shaping the Future of Your Enterprise. Wiley, August 4.

Pinch, G., Magic in Ancient Egypt, British Museum Press, 1994

Pogue, David. "Some E-Books Are More Equal Than Others." Pogue's Posts (The New York Times). http://pogue.blogs.nytimes.com/2009/07/17/some-e-books-are-more-equal-than-others/, July 17, 2009.

Postrel, V. The Substance of Style: How the Rise of Aesthetic Value Is Remaking Commerce, Culture, and Consciousness. Harper Perennial, 2004

Pousman, Z., Stasko, J., "A taxonomy of ambient information systems: four patterns of design," Proceedings of AVI'06: the working conference on Advanced visual interfaces, Venice, Italy, 2006

Povall, R. "Realtime control of audio and video through physical motion: STEIM's BigEye" In Proc. In Journées d'Informatique Musicale, 1996

Prante, T., C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, and D. A. Plewe. 2003. "Hello.Wall–Beyond Ambient Displays". In Video and Adjunct Proceedings of UBICOMP Conference. 2003

Prensky, M. 2001. Digital natives, digital immigrants. On the horizon 9, no. 5: 1-6.  

PriceGrabber.com, Consumer Behavior Report on Mobile Internet Shopping Trends, April 2009, https://mr.pricegrabber.com/Mobile_Internet_Shopping_Trends_April_2009_CBR_1.pdf (accessed August 5, 2009)

Pyla, P. S., M. Tungare, and M. Perez-Quinones. "Multiple User Interfaces: Why Consistency is Not Everything, and Seamless Task Migration is Key." In Proceedings of the CHI 2006 Workshop on The Many Faces of Consistency in Cross-Platform Design, 2006

Raff, D. M. G. "Superstores and the evolution of firm capabilities in American bookselling." Strategic Management Journal: 1043-1059, 2000

Ravasi, D., and G. Lojacono. 2005. Managing design and designers for strategic renewal. Long Range Planning 38, no. 1: 51-77.  

Redström, J. Designing Everyday Computational Things. rapport nr.: Gothenburg studies in Informatics, 2001

Reeves, R. and Nass, C. The media equation: How people treat computers, televi- sion, and new media like real people and places, CSLI Publications and Cambridge university press, 1996.

Rekimoto, J. "From Stone to Skin: Organic Interaction Technologies." Communications of the ACM 51, no. 6. 2008

Rekimoto, J. 1997. Pick-and-drop: a direct manipulation technique for multiple computer environments. In Proceedings of the 10th annual ACM symposium on User interface software and technology, 31-39. ACM New York, NY, USA.

Richter, K., Nichils, J., Gajos, K., Seffah, A., Proceedings of the CHI 2006 Workshop on The Many Faces of Consistency in Cross-Platform Design, 2006

Röcker, C., "Requirements and Guidelines for the Design of Team Awareness Systems", Proceedings of the World Academy of Science, Engineering and Technology, p. 164, March, 2009.

Rogers, E. M., Diffusion of innovations, New York: Free Press, 1962

Rogers, Y. 2006. Moving on from Weiser's vision of calm computing: Engaging UbiComp experiences. Lecture Notes in Computer Science 4206: 404.

Rogers, Y., S. Price, G. Fitzpatrick, R. Fleck, E. Harris, H. Smith, C. Randell, H. Muller, C. O'Malley, and D. Stanton. "Ambient wood: designing new forms of digital augmentation for learning outdoors." In Proceedings of the 2004 conference on Interaction design and children: building a community, 3-10. ACM New York, NY, USA. 2004

Rohrer, T. "Metaphors we compute by: bringing magic into interface design." Center for the Cognitive Science of Metaphor, Philosophy Department, University of Oregon., accessed at http://www.uoregon.edu/~uophil/metaphor/gui4web.htm, 1985

Roibás, A. C., Johnson, S., "Use of Experimental Ethno-Methods to Evaluate the User Experience with Mobile Interactive Multimedia Systems" in Handbook of Research on User Interface Design and Evaluation for Mobile Technology (Lumsden, J. ed), Information Science Reference, 2008

Rollings, A. and Adams, E, Andrew Rollings and Ernest Adams on Game Design, New Riders Publishing, 2003

Rosella, F. and Sakai, R. F+R HUGS, http://projects.interaction-ivrea.it/2002/desire/f+rhugs/F+R HUGS.pdf, 2002 (link broken as of May 15, 2009)

Rosen, M., Lublinsky, B., Smith, K.T., Balcer, M.J., Applied SOA: Service-Oriented Architecture and Design Strategies, Wiley Publishing, Indianapolis, IN, 2008

Roussel, N., H. Evans, and H. Hansen. 2004. Proximity as an interface for video communication. IEEE Multimedia 11, no. 3: 12-16.

Rudström, S, Svensson, M, Cöster, R, and Höök, K, "MobiTip: Using Bluetooth as a Mediator of Social Context," UbiComp 2004: Ubiquitous Computing: 6th International Conference, Adjunct Proceeding, 2004s

Saffer, D., "Learning Interaction Design from Las Vega$," presentation at SXSW 2007, http://www.odannyboy.com/portfolio/presentations/learningfromvega$.pdf (Downloaded October 5, 2009)

Saffer, D., Designing for Interaction, Peachpit Press, 2006

Saffer, D., Designing Gestural Interfaces, O'Reilly and Associates, 2008

Saffer, D., The Role of Metaphor in Interaction Design, Master's Thesis, Carnegie Mellon University, 2005

Salvador, T., Bell, G., and Anderson, K. (1999), "Design Ethnography," Design Management Journal, 33. 1999

Schank, R. C., and R. P. Abelson. 1977. Scripts, plans, goals and understanding: An inquiry into human knowledge structures. Lawrence Erlbaum Associates Hillsdale, NJ.

Schenker, J. L. "MPedigree's Rx for Counterfeit Drugs." BusinessWeek: Europe, December 3, 2008 http://www.businessweek.com/globalbiz/content/dec2008/gb2008123_027994.htm?chan=globalbiz_special+report+--+tech+pioneers+of+2009_special+report+-+tech+pioneers+of+2009 (Retrieved December 20, 2009)

Schmitt, A., http://www.gratin.org/as/design.html (retrieved June 10, 2009)

Scholl, G., "Taking a Functional and a Symbolic Perspective on Usership," Perspectives on Radical Changes to Sustainable Consumption and Production (SCP), Proceedings of the Workshop of the Sustainable Consumption Research Exchange (SCORE!) Network, Thursday 20 and Friday 21 April 2006, Copenhagen, Denmark, 2006

Schultz, D. E., and P. J. Kitchen. 1997. Integrated Marketing Communications in US Advertising Agencies: An Exploratory Study. Journal of Advertising Research 37, no. 5: 7-18., 1997

Schwartz, Peter. The Art of the Long View: Planning for the Future in an Uncertain World. Currency Doubleday, April 15, 1996.

Scott, B. and Neil, T., Designing Web Interfaces, O'Reilly, 2009

Sevtsuk, A.: "Real-Time Space Management," in Pae, K., Ahas, R., Mark U. (eds.), Joint space : open source on mobile positioning and urban studies, Positium OÜ 2006, Tallin,p. 31ff

Shardanand, U., and P. Maes. 1995. Social information filtering: algorithms for automating “word of mouth”. In Proceedings of the SIGCHI conference on Human factors in computing systems, 210-217. ACM Press/Addison-Wesley Publishing Co. New York, NY, USA.

Sharp, K. and Earle, S. "Cyberpunters and Cyberwhores: Prostitution on the Internet", in Y. Jewkes (ed.) Dot.cons: Crime, Deviance and Identity on the Internet, pp. 36–52. Cullompton, Devon: Willan Publishing, 2003

Sharpe, W., "Information Appliances, An Introduction," white paper, Appliance Studio, 2001, http://www.appliancestudio.com/publications/whitepapers/ApplianceIntro.pdf, accessed March 16, 2006.

Sharpe, W.P., and Stenton, S.P. 2003. "Information Appliances." The Human-computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications: 731.

Shwe, H.. "Smarter play for smart toys," Zowie Intertainment White Paper No. 3208, 1999.

Siio, I., N. Mima, I. Frank, T. Ono, and H. Weintraub. 2004. "Making Recipes in the Kitchen of the Future." In Conference on Human Factors in Computing Systems, 1554-1554. ACM New York, NY, USA.

Silverberg, C., "Real Touch: the Finger Review," about.com, http://sexuality.about.com/b/09/07/01/real-touch-the-finger-review.html, July 1 2009, (Retrieved August 30, 2009)

Skog, T., Ljungblad, S. & Holmquist, L.E.. "Between Aesthetics and Utility: Designing Ambient Information Visualizations." In Proceedings of InfoVis, 2003

Slater, M., "Why Pricey Gadgets Remain a Tough Sell," Appliance Design magazine, August 13, 2001, http://www.appliancedesign.com/CDA/Archives/250950f96b938010VgnVCM100000f932a8c0____, accessed March 16, 2006.

Smart, E. J., J. Cascio, and J. Paffendorf. "Metaverse roadmap overview" (white paper) http://www.metaverseroadmap.org/MetaverseRoadmapOverview.pdf  (Downloaded September 15, 2009). 2007

Smith, R. B. 1987. Experiences with the alternate reality kit: an example of the tension between literalism and magic. ACM SIGCHI Bulletin 18, no. 4: 61-67.

Snopes, "Webkinz Murderer," http://www.snopes.com/horrors/madmen/webkinz.asp, January 3, 2008 (Downloaded March 1, 2010)

Snowdon, D., Grasso, A., Diffusing information in organizational settings: learning from experience. Proceedings of CHI 2002, Minneapolis, Minnesota, USA, ACM Press, 2002

Snyder, C., Paper Prototyping, Morgan Kaufmann, 2003

Spiekermann, S.S., User Control in Ubiquitous Computing: Design Alternatives and User Acceptance, Shaker Verlag, Aachen, 2008

Spigel, L., "Designing the Smart House; Posthuman Domesticity and Conspicuous Production," European Journal of Cultural Studies, 8(4): 403-26, 2005

Starner, T., S. Mann, B. Rhodes, J. Levine, J. Healey, D. Kirsch, R. W. Picard, and A. Pentland. 1997. "Augmented reality through wearable computing." Presence: Teleoperators and Virtual Environments 6, no. 4: 386-398.

Steelcase, RoomWizard Reporting Tool User Guide, 2002

Steelcase, RoomWizard Specifications, 2002

Steele, V. (ed), Encyclopedia of clothing and fashion. Thomson. 2005

Stephenson, N. Snow Crash. New York: Random House, Inc., 1992

Stephenson, N., In the Beginning Was the Command Line, Harper Perennial, 1999

Sterling, B. "When Blobjects Rule the Earth." In SIGGRAPH 2004.

Sterling, B., "Viridian Note 00241: Furniture Fair 02001," Contemporary Furniture speech ICFF, New York City, May 19, 2001, http://www.viridiandesign.org/notes/226-250/00241_furniture_fair.html (Retrieved December 20, 2009).

Sterling, B., "Viridian Note 00113: Pervasive Computing," IDSA/IBM Designabout on Pervasive Computing, December 3, 1999, http://www.viridiandesign.org/notes/101-125/00113.html (Retrieved December 20, 2009).

Sterling, B., Shaping Things, Cambridge, Massachusetts: MIT Press, 2005

Steuer, J. (1995) ‘Defining Virtual Reality: Dimensions Determining Telepresence’, in F. Biocca and M. Levy (eds) Communication in the Age of Virtual Reality, pp. 33–56.

Streefkerk, J.W, van Esch-Bussemakers, M. P., Neerincx, M.A., Looije, R., "Evaluating Context-Aware Mobile Interfaces for Professionals," Handbook of Research on User Interface Design and Evaluation for Mobile Technology (Lumsden, J. ed), Information Science Reference, 2008

Streitz, N. A., J. Geißler, T. Holmer, S. Konomi, C. Müller-Tomfelde, W. Reischl, P. Rexroth, P. Seitz, and R. Steinmetz. "i-LAND: an interactive landscape for creativity and innovation." In Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, 120-127. ACM New York, NY, USA. 1999

Streitz, N., and P. Nixon. "The disappearing computer." Communications of the ACM 48, no. 3. 2005

Strommen, E., "When the interface is a talking dinosaur: Learning across media with Actimates Barney." Proceedings of CHI ’98. ACM Press, pp. 288-295, 1998

Suchman L.A. Plans and Situated Actions: The Problem of Human Machine Communication. Cambridge: Cambridge University Press, 1987

SusProNet, Sustainable Product-Service Systems, pamphlet, 2002

Tardo, J., Valente, L., "Mobile agent security and Telescript." Compcon'96.'Technologies for the Information Superhighway' Digest of Papers: 58-63, 1996

Thackara, J. 2000. Edge effects: the design challenge of the pervasive interface. In Conference on Human Factors in Computing Systems, 199-200. ACM New York, NY, USA.

Thackara, J. In the bubble. Designing in a complex world. Cambridge, MA: MIT Press., 2005

Thevenin, D., and J. Coutaz. 1999. Plasticity of user interfaces: Framework and research agenda. In Human-computer Interaction, INTERACT'99: IFIP TC. 13 International Conference on Human-Computer Interaction, 30th August-3rd September 1999, Edinburgh, UK, 110. IOS Press.

Tognazzini, B. The “Starfire” video prototype project: a case history. In Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, 99-105. ACM New York, NY, USA. 1994

Tufte, E. R. The Visual Display ofQuantitative Information. Cheshire, CT: Graphics Press.(Original work published 1983), 2001

Turkle, S. 1984. The second self. Simon and Schuster New York.  

Ullmer, B. & H. Ishii. "Emerging Frameworks for Tangible User Interfaces." IBM Systems Journal 39 (3 & 4), 915–931, 2000

US Bureau of Mines, Aluminum Statistics Worksheet, 2007

V Sync Technology, "Internet Refrigerator" press release, May 1, 1998

Vainio A.-M., Valtonen M., and Vanhala J. "Learning and adaptive fuzzy control system for smart home" in Developing Ambient Intelligence, Proceedings of the First International Conference on Ambient Intelligence Developments (AmID'06), 2006

Vallgårda, A., and J. Redström. Computational composites. In Proceedings of the SIGCHI conference on Human factors in computing systems, 513-522,  ACM Press New York, NY, USA., 2007

Vander Wal, T. 2005. "Explaining and showing broad and narrow folksonomies: Personal infocloud." Blog posting. February 21, 2005. http://personalinfocloud.com/2005/02/explaining_and_.html (Retrieved May 31, 2009)

Venturi, R., D. S. Brown, and S. Izenour. 1972. Learning from Las Vegas. MIT Press Cambridge, Mass.

Vetere, V., Gibbs, M.R., Kjeldskov, J., Howard, H., Mueller, F., Pedell, S., Mecoles, K. and Bunyan, M., "Mediating Intimacy: Designing Technologies to Support Strong-Tie Relationships," CHI 2005: Technology, Safety, Community: Conference Proceedings: Conference on Human Factors in Computing Systems: Portland, Oregon, USA, April 2-7, 341. Association for Computing Machinery (ACM). 2005

Villarroel J.A. and Tucci C.L., "Motivating firm-sponsored e-collective work," unpublished, 2009

Violet, Nabaztag API (V2), specification, published March 24, 2006

Vogel, D., and R. Balakrishnan. 2004. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proceedings of the 17th annual ACM symposium on User interface software and technology, 137-146. ACM New York, NY, USA.

von Hippel, E., "Lead users: a source of novel product concepts," Journal of Management Science, Vol. 32, No. 7. July 1986

Wan, D. "Magic Medicine Cabinet: A Situated Portal for Consumer Healthcare." In Handheld and Ubiquitous Computing: First International Symposium, Huc'99, Karlsruhe, Germany, September 27-29, 1999, Proceedings, 352. Springer.

Wang, J., M. Lewis, and J. Gennari. 2003. "USAR: A game based simulation for teleoperation." In Proc. 47th Ann. Meeting Human Factors and Ergonomics Soc, 2003.

Ware, C., editor, Information Visualization: Perception for Design, Second Edition. Morgan Kaufmann. 2004. 

Wasson, C. "Ethnography in the field of design," Human Organization; Winter 59, 4. 2000

Weiser, M,. Gold, R., Brown, J.S., "The origins of ubiquitous computing research at PARC in the late 1980s," IBM Systems Journal, Vol. 38, No. 4, 1999

Weiser, M. "Creating the invisible interface: (invited talk)." UIST '94: Proceedings of the 7th annual ACM symposium on User interface software and technology. ACM, 1994

Weiser, M. "Some computer science issues in ubiquitous computing." Communications of the ACM, 36(7):75–83, July 1993.

Weiser, M. and Brown, J.S. "Designing Calm Technology." PowerGrid Journal, 1:1, 1996.

Weiser, M., "The Computer for the Twenty-First Century." Scientific American, September 1991.

Weiser, M., "The World Is Not a Desktop," ACM Interactions, vol. 1, no. 1, Jan. 1994, pp. 7–8.

Westin, A., Privacy and Freedom. New York: Atheneum, 1967.

Whirlpool, in,kitchen: design landscapes for a new built-in experience, published by Whirlpool Corporation, 2004

Wickens, C. D. 1991. Processing resources and attention. Multiple-task performance: 3–34.

Wiener, N., Cybernetics. Wiley. 1948

Wikipedia, "Nike+iPod," http://en.wikipedia.org/wiki/Nike%2BiPod (Accessed November 23, 2008).

Wilson, Ian, and Bill Ralston. Scenario Planning Handbook: Developing Strategies in Uncertain Times. 1st ed. South-Western Educational Pub, June 9., 2006

Wilson, J.S. (editor), Sensor Technology Handbook, Newnes: Oxford, 2005

Wilson, R. A. and Keil, F.C. (eds), The MIT Encyclopedia of the Cognitive Sciences, 1999

Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., Yarin, P. (1998). Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information. in Proceedings of International Workshop on Cooperative Buildings (CoBuild '98), (Darmstadt, Germany, February 1998). Lecture Notes in Computer Science. Springer Publishing. 22-32.

Wong, Y. Y. (1992) "Rough and ready prototypes: lessons from graphic design" 1992 SIGCHI conference on Human factors in computing systems. Monterey, California ACM Press.

Wyche, S. P. Designing speculative cleaning products: using elders' past and present cleaning experience to inform design. Masters Thesis. Cornell University. 2004

Yakal, K., "Smart Products," Compute! Magazine, September 1983, http://www.atarimagazines.com/compute/issue40/smart_products.php (Retrieved December 20, 2009)

Yamada, T., Shingu, J., Churchill, E.F., Nelson, L., Helfman, J., and Murphy, P. "Who cares? Reflecting who is reading what on distributed community bulletin boards." Proceedings of UIST 2004, October 24–27, 2004, Santa Fe, New Mexico, USA. ACM Press.

Young, I., Mental Models, New York: Rosenfeld Media, 2006




A device studio that lives at the intersections of ubiquitous computing, ambient intelligence, industrial design and materials science.

The Smart Furniture Manifesto

Giant poster, suitable for framing! (300K PDF)
Full text and explanation

Recent Photos (from Flickr)

Smart Things: Ubiquitous Computing User Experience Design

By me!
ISBN: 0123748992
Published in September 2010
Available from Amazon

Observing the User Experience: a practitioner's guide to user research

By me!
ISBN: 1558609237
Published April 2003
Available from Amazon

About this Entry

This page contains a single entry by Mike Kuniavsky published on March 11, 2010 12:39 PM.

Ubiquitous Computing Bridges Devices and Services was the previous entry in this blog.

Smart Things: Chapter 1, The Middle of Moore's Law, Part 1 is the next entry in this blog.

Find recent content on the main index or look in the archives to find all content.