February 17, 2005

User Experience in Pervasive Computing

I'm co-organizing a workshop at the Pervasive 2005 conference in May with Lucia Terrenghi, Irma Lindt and Andreas Butz. We just extended the deadline and I figured I'd announce it again.

Here's the announcement:

Paper Submission Deadline: 1st March, 2005



Associated with the Pervasive 2005 Conference (http://www.pervasive2005.org)

12 May 2005, Munich, Germany

Organized by Lucia Terrenghi, Irma Lindt, Andreas Butz, Mike Kuniavsky

Experience design is a design approach which focuses on the quality of the user experience during the whole period of engagement with a product: from the first approach, through its usage, to the reflection and memory of the complete relationship.

As technologies for wireless networks, image capture, storage and display get cheaper and more performing, and as the internet drives up the availability of a pervasive information and communication infrastructure, it becomes possible to embed computing capabilities into a variety of environments and bring communication in a much broader set of contexts. Thus, pervasive computing and context sensitive systems allow for the design of new stimuli from which people could create their own meaningful experiences, individual or shareable. These goals raise new challenges, suggesting the need of new methods and forms of interaction patterns between users and environments, and between different groups of users. Design can play a key role in shaping new toolkits for contextualized experiences, and enhance the natural evolutions of users' sense of place and time towards the experience of living in a mixed reality, in which physical and virtual spaces are blending together, and social relationships become fluid and distributed.


You are kindly invited to post a position paper no longer than 4 pages describing your work and interests. Submissions must be in Adobe PDF format and should conform to the Springer-Verlag LNCS style. Themes that are relevant for this workshop include, but are not limited to:

  • interaction design for pervasive computing: thus addressing new scenarios for pervasive computing, interaction within instrumented environments, multi-user interaction and interfaces, multimodal interfaces, tangible user interfaces, interaction paradigms.
  • design for experience management: techniques and activity theory approaches focusing on how to stimulate and support users in creating their experience within a pervasive scenario, how to engage them within the experience, how to collect, store, reflect on, share experiences.
  • user experience evaluation: user experience taxonomies, understanding of users' needs and specification of requirements, evaluation methods and assessment approaches.
  • design of toolkits for the authoring of blended experiences: design for ambiguity, allowing for a transparency of the infrastructure that can stimulate and support users' and designers' creativity while making a semantic relationship between physical and virtual spaces of a mixed reality.


For further information visit the page

for contact and submission

Posted by mikek at February 17, 2005 10:57 AM | TrackBack
Post a comment

Remember personal info?